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So, Rogue Company is the game with the most forgettable name… and the most forgettable aesthetic. At the time of this post their main video juxtaposes Ronin (above) with a male hero, Dima.

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You may already have noticed some issues aside from the cringe inducing leaning into “Japanese girl with a katana” (who is also a street racing champion) archetype… in a game mostly about shooting people.

In fact, for a game about shooting people… a lot of these female characters seem determined to be shot in their sweet… sweet abs:

And/or remind you they have legs and tiddy:

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So it does tend to give the impression that there is a particular design philosophy common to boys club studios…

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But what can you expect from the studio that brought us Smite, Paladins and thought this was a good idea?

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- wincenworks